


Appearance is randomized (though the five ships each have a unique and uniform aesthetic), and you can either reload the game or zone back out and into the system if you want to shuffle the deck. Choose the best ship devices in Everspace 2 to get the most out of these useful abilities and skills. Ships are purchased from Ship Dealers located at select outposts, and you can either buy and transfer your current ship to your homebase, buy and transfer the new ship to your homebase, or buy the new ship and sell off your current ship to cover some of the cost. A Scout is exceptionally mobile for example, with higher speed and handling than other the ship types in Everspace 2. There should be more inherent differences in strength between classes based on their role in battle, and upgrading a to different tier should a more significant improvement in ship design and flying experience, for the sandbox gameplay to offer more long-lasting enjoyment. Ship handling and speed are also determined by whichever of the five ships you’re looking at. The recent tier 2 ships are even more disappointing. All five ships in Everspace 2 have different amounts of Shields, Armor, and Hull, based largely around their specific function in the game (a Gunship has more armor than a Scout, for example) There are also five slot types assigned to ships – Primary Weapons, Secondary Weapons, Consumables, Devices, and Cargo – and the values for each are also primarily dictated by the role of the ship (a Striker can equip three Primary Weapons, as compared to the Sentinel’s two).
